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Iris action game over
Iris action game over







iris action game over

(It is beta overall and I hope it helps for the final version if I point out what I have noticed.): And that it has animation and good graphics despite actually being a card game is great.ĭespite this game being great, there are some bugs. (Though I have unlocked only some friends and only ever used one, because either this friend is much more powerful that the others I have unlocked or it just works with my strategy better.) And also for cards. I love that you can get some cards only from enemies- I love the stealing.

#Iris action game over how to

That you don't have a list of enemies anywhere, but you figure out while playing who is there and how to best defeat them. The same goes for the imaginary friends. In the end due to all the special abilities the strategy is very important. Personally, I would have maybe liked a bit less luck, but that is different for anybody and complaining on a very high level. If you have good luck you can get far while playing bad, but if you have bad luck even with a good strategy you might fail. However, there is also a heavy portion of luck in there. You will get father and be better if you have a good strategy- cards and abilities that work well together and an idea what to use when (or against which enemy). In the game you need both luck and a strategy, which I quite like. It's easy enough to understand that you are immediately hooked in, but you also need to develop some strategy and also there seem to always be new things (cards and enemies) to discover, so that you are immediately hooked. At least I was, it's kind of addicting. As for now, all I can do is give you some hints that I hope help.

iris action game over

I don't, but should you ever sell it in a way I can easier pay for it, I would.

iris action game over

It can be solved with refreshing, but that's a little annoying.įirst of all, I think this is a great game and I would support it if I had pay-pal. There is something not working there.Īlso when I try to petrify a tear-drop and the end (with that eye card), the game is stuck. Its the level directly after the card-eating. Somehow after the card-eating-level there are dagger monsters that allow my will to go into the negative and keep playing. Maybe after some failed attempts, but I guess not everybody is as stupid as me with the card-eating enemy and just attacks stones.^^ But in general I like that. I think I already said that, but I really like that there is no immediate tutorial on how to deal with what enemy - or the giant. It fits perfectly with the story, both their attack and how powerful the "No." is. So, I've finally had time to finish this game and wanted to make some additional remarks to the last levels (that I didn't manage to play before): For instance, defeating enough monsters to reach the next power-up might let you increase (and refill) your will, but could also easily give you power-up options that aren't able to save you from the immediately following attacks. Granted, it may be very tricky to even determine if an action will result in death in certain circumstances. There, players aren't even allowed to take an action that would result in immediate game loss, though in this game, actions resulting in death can still make sense if, e.g., you get a souvenir or a few stars to count towards a gift. To me, this is like the concept of check in chess. For instance, when targeting the effect of a card, it could highlight the target in red or show some tooltip text warning you that such an action would be your last. because monsters will get a turn or a bomb/trap will hit you), it might be nice to indicate somehow that taking a certain action will result in your death. It looks like it's waiting for me to play the other sword or end my turn, but I'm dead so I can't.Įdit: Given that the game is (often) deterministic, especially considering how much damage you will take after a given action (e.g. I managed to trigger a hang (in the Flash version at least) by dying to a trap after playing a card that permits me to take another action (in this case, a sword with another sword in my hand).









Iris action game over